Mario Kart 8
1. Anti-Cheat
No additional anti-cheat is required for official matches.
2. Match Procedure
MSEL Supported Platforms
- Nintendo Switch
2.1. Series Lengths
Matches will be done in a four race series, featuring a 4v4 or 6v6 mode depending on the number of racers each team has.
2.2. Game Lobby
Match lobbies will be hosted in the tournament mode by the home team, who will share the tournament code with the away team. For a full guide on how to create and host an online game, please use this link- Online Play
- Tournament
- Create a Tournament
- Rules
- Mode 150CC Race
- Teams: Team Game
- Items: Normal Items
- Round Time: N/A
- COM: Normal COM
- Vehicles: All Vehicles
- Smart Steering: No Smart Steering
- Time Settings
- Frequency: Fixed Period
- Start Date: Set to the Day of the Race
- Start Time: Set to the Time of the Race
- End Date: Set to the Day of the Race
- End Time: 2 Hours After the Start Time
- Race Count: 4 Races
- Group Shuffling: Don't Shuffle
- Other
- Player Rating: Any Rating
- Public/Private: Code Required
- Rules
- Create a Tournament
- Tournament
2.3 Team Names
The home team creating the lobby will need to set the names for the two teams participating in the match. Each team name should be either the club's name or the school's name.
- The Home Team will be the Red Team
- The Away Team will be the Blue Team.
2.4 Computer Controlled Racers
All team races are played as a 6v6 setting. If a team cannot field six players the game will fill the missing player slots with racers controlled by the computer.
3. Restrictions
There are currently no restrictions in place.
4. Player Count
Matches will be played in a 6v6 setting, though teams may play with as few as 4 players. Due to the structure of the tournament mode setting, substitutions will not be possible once the races have started.